Prerequisite: Level 4+
Increase one ability score of your choice by 2, or increase two ability scores of your choice by 1. This feat can't increase an ability score above 20...
2 benefits
Prerequisite: Proficiency with a type of vehicle
You are a virtuoso of driving and piloting vehicles, able to push them beyond their normal limits and maneuver them with fluid grace through hazardous...
6 benefits
Prerequisite: Fighting Style Feature
You gain a +2 bonus to attack rolls you make with Ranged weapons.
1 benefit
Your enhanced physical training grants you the following benefits: Your Strength or Dexterity score increases by 1, to a maximum of 20. When you are ...
4 benefits
Always aware of your surroundings, you gain the following benefits: When rolling initiative you gain a +5 bonus. You can only be surprised if you are...
2 benefits
Prerequisite: Requires the ability to cast at least one spell of 1st-level or higher
You're comfortable casting, even in the chaos of battle. You gain a 1d6 expertise die on concentration checks to maintain spells you have cast. While...
3 benefits
Prerequisite: Level 19+
You gain the following benefits. Increase one ability score of your choice by 1, to a maximum of 30. When you miss with an attack roll, you can hit i...
2 benefits
Prerequisite: Level 19+
You gain the following benefits. Increase one ability score of your choice by 1, to a maximum of 30. Immediately after you take the Attack action or ...
2 benefits
Prerequisite: Level 19+
You gain the following benefits. Increase one ability score of your choice by 1, to a maximum of 30. When you or another creature within 60 feet of y...
2 benefits
Prerequisite: Level 19+
You gain the following benefits. Increase one ability score of your choice by 1, to a maximum of 30. The Bludgeoning, Piercing, and Slashing damage y...
3 benefits
Prerequisite: Level 19+, Spellcasting Feature
You gain the following benefits. Increase one ability score of your choice by 1, to a maximum of 30. Whenever you cast a spell with a level 1–4 spell...
2 benefits
Prerequisite: Level 19+
You gain the following benefits. Increase one ability score of your choice by 1, to a maximum of 30. While within Dim Light or Darkness, you can give...
3 benefits
Prerequisite: Level 19+
You gain the following benefits. Increase one ability score of your choice by 1, to a maximum of 30. You have Truesight with a range of 60 feet.
2 benefits
Prerequisite: *Wisdom 13 or higher and the Ki class feature*
You have learned to harness your inner vitality to replenish your ki. You gain the following benefits: * Increase your Wisdom score by 1, to a maximu...
2 benefits
After making a melee attack, you may reroll any weapon damage and choose the better result. This feat can be used no more than once per turn. After m...
1 benefit
Your headlong rush devastates your foes. After dashing (with the Dash Action) at least ten feet towards a foe, you may perform a bonus action to selec...
1 benefit
You know how to trade blows for more than inflicting harm. You gain proficiency with the Deceptive Stance and Painful Pickpocket maneuvers, and do no...
2 benefits
You have absorbed some of the lessons of the world of spies, criminals, and others who operate in the shadows. You gain the following benefits: You g...
2 benefits
You have devoted time to studying and practicing the art of crafting, gaining the following benefits: Choose one of the following types of crafted it...
4 benefits
If proficient with a crossbow, you ignore its loading property. You do not have disadvantage on ranged attack rolls from being within 5 feet of a host...
3 benefits
Prerequisite: 8th level or higher
Your natural talent or skill makes you lethal with a ranged weapon. You gain proficiency with the Farshot Stance and Ricochet maneuvers, and do not h...
3 benefits
Prerequisite: Fighting Style Feature
While you're wearing Light, Medium, or Heavy armor, you gain a +1 bonus to Armor Class.
1 benefit
Prerequisite: Dexterity 13 or higher
When you are wielding a finesse weapon with which you are proficient and would be hit by a melee attack, you can use your reaction to add your profici...
1 benefit
An ability score of your choice increases by 1. When you gain inspiration through your destiny’s source of inspiration, you can choose one party membe...
2 benefits
Prerequisite: *Constitution 13 or higher*
You are difficult to wear down and kill. You gain the following benefits: Increase your Constitution score by 1, up to a maximum of 20. * You have ad...
3 benefits
While wielding a separate melee weapon in each hand, you gain a +1 bonus to Armor Class. You can use two-weapon fighting with any two one-handed melee...
3 benefits
You have advantage on Investigation and Perception checks made to detect secret doors. You have advantage on saving throws made against traps. You hav...
4 benefits
Your Wisdom or Charisma score increases by 1. You gain an expertise die on Insight checks made against other creatures. When using a social skill and ...
3 benefits
You gain proficiency with the Victory Pose maneuver and do not have to spend exertion to activate it. In addition, you may use this maneuver with up t...
2 benefits
Prerequisite: *Proficiency in one of the following skills: Arcana, History, or Nature*
You have studied the secret language of Floriography. You gain the following benefits: * Increase your Intelligence or Wisdom score by 1, to a maximu...
3 benefits
Prerequisite: *N/A*
You are familiar with the ways of the forest. You gain the following benefits: * Increase your Wisdom score by 1, to a maximum of 20. * You can disce...
4 benefits
You gain 3 fate points. Whenever you make an attack roll, ability check, or saving throw and do not have disadvantage, you can spend a fate point to r...
4 benefits
Prerequisite: *N/A*
After spending some time in forests, you have attuned yourself to the ways of the woods and the creatures in it. * You learn the *treeheal* (see th...
2 benefits
Prerequisite: *A Small or smaller race*
Your experience fighting giants, such as ogres, trolls, and frost giants, has taught you how to avoid their deadliest blows and how to wield mighty we...
4 benefits
Prerequisite: Fighting Style Feature
When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. ...
1 benefit
A creature that takes the Disengage action still provokes opportunity attacks from you. You gain proficiency with the Warning Strike maneuver and do n...
3 benefits
When you take this feat, you gain a number of hit points equal to twice your level. Whenever you gain a new level, you gain an additional 2 hit points...
3 benefits
Prerequisite: *The Shadow Traveler shadow fey trait or the ability to cast the* misty step *spell*
You have learned to maximize the strategic impact of your misty step. You appear in a flash and, while your foe is disoriented, attack with deadly pre...
2 benefits
Prerequisite: Proficiency with medium armor
Your Strength score increases by 1, to a maximum of 20. You gain proficiency with heavy armor.
2 benefits
Prerequisite: Proficiency with heavy armor
Your Strength score increases by 1, to a maximum of 20. While wearing heavy armor, you reduce all bludgeoning, piercing, and slashing damage from nonm...
2 benefits
You gain proficiency in your choice of one martial weapon, one rare weapon, or shields. You gain two divine lessons of your choice from the herald cla...
2 benefits
Any stronghold you have or buy that is of frugal quality is automatically upgraded to average quality at no additional cost. You gain a new follower f...
3 benefits
Prerequisite: *Wisdom 13 or higher*
Your internal discipline gives you access to a small pool of ki points. You gain the following benefits: * Increase your Wisdom score by 1, to a maxi...
3 benefits
Your Intelligence or Wisdom score increases by 1, to a maximum of 20. Your passive Perception and passive Investigation scores increase by 5. If you c...
3 benefits
Your Intelligence score increases by 1, to a maximum of 20. You can recall anything you’ve seen or heard within a number of weeks equal to your Intell...
4 benefits
Your Strength or Dexterity score increases by 1, to a maximum of 20. You gain proficiency with light armor.
2 benefits
Your Intelligence score increases by 1, to a maximum of 20. You learn three languages of your choice. You can invent ciphers and are able to teach a c...
3 benefits
You gain the following benefits. You learn two cantrips of your choice from the Cleric, Druid, or Wizard spell list. Intelligence, Wisdom, or Charism...
4 benefits
Prerequisite: Proficiency with at least one martial weapon
You gain proficiency in a combat tradition of your choice. You learn two combat maneuvers from a combat tradition you know. If you don’t already know ...
3 benefits
Prerequisite: Proficiency with medium armor
Medium armor doesn’t impose disadvantage on your Dexterity (Stealth) checks. When you are wearing medium armor, the maximum Dexterity modifier you can...
2 benefits
Prerequisite: Proficiency with light armor
Your Strength or Dexterity score increases by 1, to a maximum of 20. You gain proficiency with medium armor and shields.
2 benefits
Prerequisite: Proficiency with Survival, 8th level or higher
You gain an expertise die on checks made to learn legends and lore about a creature you can see. You learn the altered strike cantrip. You gain profic...
4 benefits
You gain proficiency with the Lancer Strike maneuver and do not have to spend exertion to activate it. When your mount is targeted by an attack, you c...
3 benefits
Choose a class: bard, cleric, druid, herald, sorcerer, warlock, or wizard. You learn two cantrips of your choice from the class’s spell list. Choose ...
2 benefits
Your Speed increases by 5 feet. When making an Acrobatics or Athletics check during combat, you can choose to use your Strength or Dexterity modifier ...
4 benefits
Prerequisite: *Proficiency in the Animal Handling skill*
Wolves are never seen to be far from your side and consider you to be a packmate. You gain the following benefits: * Through growls, barks, and gestu...
2 benefits
When you use a healer’s satchel to stabilize a dying creature, it regains a number of hit points equal to your Wisdom modifier. You can spend an actio...
2 benefits
When you attack with a glaive, halberd, quarterstaff, or spear and no other weapon using the Attack action, as a bonus action you can make a melee att...
2 benefits
Prerequisite: The ability to cast at least one spell
The range is doubled for any spell you cast that requires a spell attack roll. You ignore half cover and three-quarters cover when making a ranged spe...
3 benefits
You gain proficiency with the Cleaving Swing maneuver and do not have to spend exertion to activate it. In addition, you can use Cleaving Swing with a...
2 benefits
Prerequisite: The ability to cast at least one spell
Upon gaining this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder. When you cast a spell that deals damage, y...
3 benefits
Prerequisite: Charisma 13 or higher
When you spend 10 minutes speaking inspirationally, you can choose up to 6 friendly creatures (including yourself) within 30 feet that can hear and un...
1 benefit
Prerequisite: *N/A*
Through a lifestyle of hard, competitive drinking, you’ve learned how to quaff drinks at an incredibly accelerated pace. You gain the following benefi...
2 benefits
You’re able to form a greater bond with magic items. During a short rest, you can focus on a non-consumable magic item and create a unique bond with i...
5 benefits
Prerequisite: *A race or background from a cold climate and the ability to cast at least one spell*
You are from an area with a cold climate and have learned to adapt your magic to reflect your heritage. You gain the following benefits: * When you c...
2 benefits
Prerequisite: Intelligence or Wisdom 13 or higher
You gain a ritual book containing spells that you can cast as rituals while holding it. Choose one of the following classes: bard, cleric, druid, hera...
3 benefits
You've trained to deal particularly damaging strikes. Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice a...
1 benefit
You gain the following benefits while wielding a shield: When you take the Attack action on your turn, as a bonus action you can make a Shove maneuve...
3 benefits
You gain proficiency in any combination of three skills or tools of your choice. You can take this feat more than once.
2 benefits
Choose three skills, tools, languages, or any combination of these. You gain proficiency with each of your three choices. If you already have proficie...
1 benefit
Your Speed increases by 10 feet. You can Dash through difficult terrain without requiring additional movement. Whenever you attack a creature, for the...
3 benefits
Prerequisite: *Charisma 13 or higher and the Sorcery Points class feature*
When your magical reserves are low, you can call on your lifeforce to fuel your magic. * Increase your Charisma score by 1, to a maximum of 20. * Whe...
2 benefits
You gain proficiency with the Purge Magic maneuver and do not have to spend exertion to activate it. When a creature concentrating on a spell is damag...
3 benefits
You are an expert at hunting prey. You are never more at home than when on a hunt, and your quarry rarely escapes you. You gain the following benefits...
2 benefits
Your Constitution score increases by 1, to a maximum of 20. You regain an additional number of hit points equal to double your Constitution modifier (...
2 benefits
Prerequisite: Dexterity 13 or higher
You can try to hide from a creature even while you are only lightly obscured from that creature. Your position isn’t revealed when you miss with a ran...
3 benefits
Your Strength or Constitution score increases by 1, to a maximum of 20. You can roll 1d4 in place of your normal damage for unarmed strikes. You are p...
4 benefits
Prerequisite: *Proficiency with a ranged weapon*
You have mastered the use of ranged weapons to cripple your target from a distance. * When you score a critical hit on a ranged attack roll, you can ...
1 benefit
You gain proficiency with the Dangerous Strikes maneuver and do not have to spend exertion to activate it. You gain proficiency in Medicine. If you ar...
3 benefits
When you are reduced to 0 or fewer hit points, you can use your reaction to move up to your Speed before falling unconscious. Moving in this way doesn...
5 benefits
Prerequisite: 8th level or higher
Your Speed increases by 5 feet. You gain proficiency with the Charge, Rapid Drink, and Swift Stance maneuvers, and do not have to spend exertion to ac...
2 benefits
When using the Help action to aid an ally in attacking a creature, the targeted creature can be up to 30 feet away instead of 5 feet. If an ally benef...
3 benefits
Choose one ability score. The chosen ability score increases by 1, to a maximum of 20, and you gain proficiency in saving throws using it.
1 benefit
Your Charisma score increases by 1, to a maximum of 20. You have advantage on Deception and Performance checks made when attempting to mimic another c...
3 benefits
Prerequisite: Must have spent significant time in Fort Valiance
Your time in Fort Valiance and exposure to the strange energies of the deep has left its mark on you.
3 benefits
Prerequisite: Fighting Style Feature
When you make an extra attack as a result of using a weapon that has the Light property, you can add your ability modifier to the damage of that attac...
1 benefit
Your Strength or Dexterity score increases by 1, to a maximum of 20. You gain proficiency with four weapons of your choice. Three of these must be a s...
2 benefits
Prerequisite: Prestige rating of 2 or higher
You are treated as royalty (or as closely as possible) by most commoners and traders, and as an equal when meeting other authority figures (who make t...
3 benefits
You gain proficiency with the herbalism kit, navigator’s kit, a simple ranged weapon, or a martial ranged weapon. You gain two exploration knacks of y...
2 benefits
Prerequisite: strenght 12
we test the feat
Always on the lookout for danger, you gain the following benefits.
3 benefits
Always on the lookout for danger, you gain the following benefits.
2 benefits
Prerequisite: Strength 13 or higher
You've developed the skills necessary to hold your own in close-quarters grappling.
2 benefits
You've learned to put the weight of a weapon to your advantage.
2 benefits
You have the training and intuition to administer first aid and other care effectively.
2 benefits
You have inexplicable luck that seems to kick in at just the right moment.
2 benefits
You have inexplicable luck that can kick in at just the right moment.
2 benefits
You've learned the basics of divine magic.
3 benefits
You've learned the basics of primal magic.
3 benefits
You've learned the basics of arcane magic.
3 benefits
You are an accomplished musician.
2 benefits
You've trained to deal particularly devastating blows.
1 benefit
You have mastered techniques to take advantage of every drop in any enemy's guard.
3 benefits
You have exceptionally broad learning.
1 benefit
You've got an impressive talent for fighting dirty.
4 benefits
You are more resilient than most.
1 benefit