Your Intelligence score increases by 1, to a maximum of 20. You learn three languages of your choice. You can invent ciphers and are able to teach a cipher you create to others. Anyone who knows the cipher can encode and read hidden messages made with it; the apparent text must be at least four times longer than the hidden message. A creature can detect the cipher’s presence if it spends a minute examining it and succeeds on an Investigation check against a DC of 8+ your proficiency bonus + your Intelligence modifier. If the check succeeds by 5 or more, they can read the hidden message.
Your Intelligence score increases by 1, to a maximum of 20.
You learn three languages of your choice.
You can invent ciphers and are able to teach a cipher you create to others. Anyone who knows the cipher can encode and read hidden messages made with it; the apparent text must be at least four times longer than the hidden message. A creature can detect the cipher’s presence if it spends a minute examining it and succeeds on an Investigation check against a DC of 8+ your proficiency bonus + your Intelligence modifier. If the check succeeds by 5 or more, they can read the hidden message.