World of Asphodel
Port Aureveil is a city of courts, intrigue, and carefully worded treaties. You served in the diplomatic corps, learning to read the subtext beneath every word and the power dynamics beneath every gesture.
Skill Proficiencies
Insight, Persuasion
Tool Proficiencies
Calligrapher's supplies
Languages
Any one
Court Etiquette: You know the protocols, titles, and taboos of major courts in Asphodel. You can secure an audience with minor nobility and negotiate on behalf of others. Court officials grant you professional respect.
I compose my words as carefully as a jeweler sets stones.
I keep a mental file on everyone I meet — alliances, weaknesses, leverage.
Order: Civilization requires compromise. My work prevents wars.
Influence: A well-placed word accomplishes more than a thousand swords.
A treaty I helped negotiate is about to be broken. I must prevent it.
I carry a sealed letter from a dying noble. I've been told to deliver it, but not to whom.
I treat every conversation as a negotiation, even with friends.
I struggle with directness — I always speak in circles.